![]() ![]() It was an idea by Eddie Gorodetsky, one of the producers on Two and a Half Men, really funny guy. Penn says, "The best part of that I think was an idea that was not mine, not Teller’s, and not Barry Marx, who designed the game with us. ![]() Some players who have completed the trip have also noted that, although the scenery never changes, a bug splats on the windscreen about five hours through the first trip, and on the return trip the light does fade, with differences at dusk, and later a pitch black road where the player is guided only with headlights. ![]() Players may continue to make trips and score points as long as their endurance holds out. The player then gets the option to make the return trip to Tucson-for another point (a decision they must make in a few seconds or the game ends). If the player makes it to Las Vegas, they will score exactly one point. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. The bus veers to the right slightly as a result, it is impossible to tape down a button to go do something else and have the game end properly. The bus contains no passengers, and there is no scenery or other traffic on the road. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused. Desert Bus is the best known minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. Penn & Teller's Smoke and Mirrors is an unreleased video game planned for release initially on the Sega CD in April 1995 and to be followed by PC, 3DO versions later that year. ![]()
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